I’m currently facing the MicroUI error nb 3 ( Not enough memory to allocate the Image’s buffer ). According to the developer’s guide I need to Try to remove references on useless images and retry to open the new image or increase the size of the MicroUI working buffer. but I don’t want to increase the Image heap size blindly. I’m more interested in discovering dynamically the bytes allocated for the memory.
Is there a way to retrieve at runtime the real allocated memory reserved for the MicroUI ?